Saturday, 21 March 2015
Experiment 4: Using wave and ripple modifiers to animate water
This experiment is to use the wave and ripple modifiers. First I tested them individually and then combined them together. First I tried out the wave modifier and applied to a plane object. The wave modifier allows you to add a sine wave and cos wave to the object deforming its shape. To animate this I just increased its phase at frame 100.
The next step was trying out the ripple modifier and apply it to the plane. Similar to the wave the ripple has two aptitudes that can be adjusted to make a ripple effect. The animation process was the same as the wave modifier.
The last step was to combine both this modifiers on a single object and animate to see the effect. By combining them we get a more effective animation to simulate water. However it is not as nice as the noise for this reason it would be worth investigating combining the three modifiers together.
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