After the patch is made we want to use it to deform a plane object. Create a plane object and give it length segments of 50. Then apply the patch deform modifier. There are two types of patch deform modifiers in the roll out, the world space one and the object space one. For this we want the object space.Then we want to select the patch we just made.
Now when we adjust the U percent the plane will move across the patch like water. For my plane I increased the U stretch to increase the size of the plane. Now with that in place it can be animated. To animate it I just moved it to the back of the patch and adjusted the U percent value to pass the end at frame 100.
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