To animate the noise was really straightforward as there is an animate noise check box in the modifier. When the check box is ticked it creates an animation from phase 0 to 100. The amount of phases it plays is determined on the maximum frame length you have on your timeline. The animation was really good and was easy to make. The motion looks like waves on a calm ocean which is the exact effect I am looking for.
Saturday, 21 March 2015
Experiment 3: Using just noise to simulate water
After my last experiment I was pretty impressed with how the noise looked to create ripples in water. So I decided to create an animation with just noise on a plane and see the result. This approach I created 50 x 50 plane object and added a noise modifier to it. In the noise parameters I adjusted the parameters to get a nice look. I noticed since I put a lot more segments into the plane than the patch so I had more control of the shape.
To animate the noise was really straightforward as there is an animate noise check box in the modifier. When the check box is ticked it creates an animation from phase 0 to 100. The amount of phases it plays is determined on the maximum frame length you have on your timeline. The animation was really good and was easy to make. The motion looks like waves on a calm ocean which is the exact effect I am looking for.
To animate the noise was really straightforward as there is an animate noise check box in the modifier. When the check box is ticked it creates an animation from phase 0 to 100. The amount of phases it plays is determined on the maximum frame length you have on your timeline. The animation was really good and was easy to make. The motion looks like waves on a calm ocean which is the exact effect I am looking for.
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